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Turn study time into an adventure

QuestIsle is a workbook game for kids aged 5 to 12. Every worksheet is a quest, every right answer earns treasure, and every parent gets a clear view of how their explorer is doing.

The QuestIsle hero and Pip the fox on a hilltop under a wide blue sky, looking across a river and a village to a castle on a floating island

Three steps from "ugh" to "one more quest"

The same practice a workbook gives, wrapped in a world your child wants to come back to.

  1. 1

    Pick a quest

    Choose an island and a level. Every quest is one short workbook page, around ten minutes long, so it fits between school and dinner.

  2. 2

    Solve and earn

    Right answers earn stars and XP. Get stuck, and a hint walks through the method step by step instead of giving the answer away.

  3. 3

    Unlock the isle

    Stars open new islands, outfits for your hero and treats for Pip the fox. The more they practise, the bigger their world.

Built like a workbook, played like a game

Adapts to your child

Quests get a little harder as they improve and ease off after a tough day. No two explorers take the same path, so nobody is bored and nobody is lost.

Ten-minute quests

Built for after-school attention spans. Finish one and feel done, or keep going.

Hints, not answers

Hints show the method one step at a time, so a wrong answer becomes a lesson instead of a dead end.

Follows the classroom

Topics and levels mirror what kindergarten to grade 6 cover at school, so practice at home backs up the school day.

Rewards that stay healthy

Stars, outfits and companions. No ads, no loot boxes, nothing to buy inside the game.

Parents see the whole map. Kids just see the adventure.

Every quest your child finishes shows up on your Parent Dashboard within seconds. Check in from your phone during the day, or sit down together on Sunday and look back over the week.

  • Live status

    See what your child is doing right now: which island, which quest, how long they have played today and whether they have hit their daily goal.

  • Progress by skill

    Accuracy for every topic, from counting to long division, so you know exactly what to practise together and what to celebrate.

  • Weekly report

    A short summary every Sunday: minutes played, streaks kept, stars earned and the three quests we suggest next.

  • Goals and limits you control

    Set a daily quest target, a play-time cap and quiet hours for each child. When time is up the island closes for the day, so there is nothing to negotiate.

  • One login, every explorer

    Add a profile for each child and switch between them with a tap.

Ready to set sail?

Create your family account, add an explorer and pick an island. The first finished quest shows up on your dashboard before dinner.